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Aer memories of old
Aer memories of old





  1. Aer memories of old simulator#
  2. Aer memories of old free#

Each environment, from the deepest caves to punching right through the middle of a sunlit cloud, is accented by both the art style and the music that encapsulates each moment. The look and feel of the world through both visuals and sound has a unique depth, achieving booming low, dark points, and crystalline high, airy points. It should be said that the music in AER is just as fantastic as the visuals, something that these artful indies seem to be great at crafting.

aer memories of old

Aer memories of old simulator#

No enemies to fight means exploration and discovery is the key, but without much to discover in exploration, AER becomes a bird flight simulator with a number of text-based expositions about the old gods and the state of the world.

aer memories of old

AER’s reasons to explore the environment are as thin as the air I was traveling through, which makes one wonder what the point is when there’s no combat. After landing on a few and not finding much, I resigned myself to remain aloft. AER is littered with islands that the gaming side of my brain told me would be filled with secrets, collectibles, and Easter eggs. It’s not just the caverns that run into this issue though. Her ability to become a bird is gone in these caverns, so there’s a sheer difference in gameplay that doesn’t do a great job driving the desire to go into one. Soaring through the skies can also make the temples Auk visits seem like a chore to run, jump, and climb through.

Aer memories of old free#

AER tells a deep and interesting story that is chained to exposition when compared to the free flowing nature of the flight gameplay.

aer memories of old

I hate to bring back the comparison, but by being more linear in execution, Journey was able to tell a story through gameplay without the use of words at all. It never tells you directly where you need to go, and the desire to soar and explore is rarely connected to the text heavy and linear story. It took some time before I finally made my way back to a small village and found the person I was supposed to be talking to. I suppose I could have paid better attention to the old man’s dialog at the mouth of the cave and gone where I was directed, but I got so caught up in flight that I lost any kind of direction. No Purpose, No DirectionĪfter some time of flying around though, I realized I had no idea what I was supposed to be doing. Daedalic captured this feeling in the best way possible without actually launching their players through the open air. The best comparison I can make is the magic carpet ride during “A Whole New World” on Aladdin. I imagine it’s the same kind of playful nature I myself would have with the air if I had this same ability. It’s incredibly satisfying to whip through clouds and past mountain peaks, shifting back into human form for a few brief moments to let physics take hold, and then transforming to a bird once more to continue my journey. Shifting to a feathered figure with wings gave me the sky as a playground, in some of the smoothest flight mechanics in any game I’ve played. You see, people can’t fly, which is why Auk’s ability to become a bird comes in handy here in this world of islands connected only by air currents. Starting grounded allows a sense of the mystery of the world to seep in, and makes taking to the skies that much more enjoyable when I finally ended up taking my first leap from the floating plot of land.įor a few moments, I was free falling. The result is something that doesn’t sound like it would work on paper, but is quite impressive in execution.Īfter I toned down the camera sensitivity (seriously, the camera in AER is far and away the touchiest I’ve ever dealt with), I set off exploring the cave I started in as Auk, a girl on a sacred pilgrimage through a world of islands that float in midair.

aer memories of old

It’s as if developer Daedalic Entertainment took 64-bit polygonal models from the PS1 and Nintendo 64 era and smoothed them over, making them fit into the modern high-definition world. The stunning high resolution, low-poly art style is unique, almost making the painted visuals look like they were molded from clay. AER is in good company then, but it takes more than good looks to break out of the comparison and end up defined as a great game to its own credit. How many times, despite my almost irrational fear of heights, have I wished that I could simply leap from the edge of a precipice only to be held aloft on wings, soaring through the air as effortlessly as breathing? The inevitability of a stylized indie game in this era of gaming is that it will be compared to thatgamecompany’s exploration heavy titles like Journey, or even other artistic indie games that followed in Journey’s footsteps such as Abzu. If video games allow us to embrace the deepest parts of our imaginations, then AER is the game that lets players fly free.







Aer memories of old